一个网站多久能做完,云南火电建设公司网站,河南省住房和城乡建设厅电话,凡科建的网站可以做seo吗摄像机应该是使用最普遍的组件了
获取摄像机,摄像机切换 新建C类(以CameraActor为父类) 将摄像机在地图中放置 头文件声明 virtual void BeginPlay() override;UPROPERTY(EditAnywhere, BlueprintReadWrite)UBoxComponent* OverlapVolume; // 盒体组件,用于检测人物碰撞UPR…摄像机应该是使用最普遍的组件了
获取摄像机,摄像机切换 新建C类(以CameraActor为父类) 将摄像机在地图中放置 头文件声明 virtual void BeginPlay() override;UPROPERTY(EditAnywhere, BlueprintReadWrite)UBoxComponent* OverlapVolume; // 盒体组件,用于检测人物碰撞UPROPERTY(EditAnywhere, BlueprintReadWrite)TSubclassOfACameraActor CameraToFind; //待寻找的摄像机UPROPERTY(EditAnywhere, BlueprintReadWrite)float CameraBlendTime; // 切换时间virtual void NotifyActorBeginOverlap(AActor* OtherActor) override;virtual void NotifyActorEndOverlap(AActor* OtherActor) override;实现 void ABlendTriggerVolume::NotifyActorBeginOverlap(AActor* OtherActor)
{Super::NotifyActorBeginOverlap(OtherActor);//如果是人物转换就能成功,反之nullptrif(AStaticCameraCharacter* PlayerCharacterCheck CastAStaticCameraCharacter(OtherActor)){//得到玩家角色的玩家控制器,同上if(APlayerController* PlayerCharacterController CastAPlayerController(PlayerCharacterCheck-GetController())){TArrayAActor* FoundActors;//获取所有对象的数组UGameplayStatics::GetAllActorsOfClass(GetWorld(), CameraToFind, FoundActors);//摄像机绑定PlayerCharacterController-SetViewTargetWithBlend(FoundActors[0], CameraBlendTime, EViewTargetBlendFunction::VTBlend_Linear);}}
}void ABlendTriggerVolume::NotifyActorEndOverlap(AActor* OtherActor)
{Super::NotifyActorEndOverlap(OtherActor);if (AStaticCameraCharacter* PlayerCharacterCheck CastAStaticCameraCharacter(OtherActor)){if(APlayerController* PlayerCharacterController CastAPlayerController(PlayerCharacterCheck-GetController())){PlayerCharacterController-SetViewTargetWithBlend(PlayerCharacterController-GetPawn(), CameraBlendTime, EViewTargetBlendFunction::VTBlend_Linear);}}
}之后我们基于摄像机类创建蓝图类,并设置相关内容 在蓝图细节中找到如下,并设置