企业网站建设基本流程,杭州做宠物网站的公司,东莞响应式网站建设,全世界足球排名国家webSocket是HTML5的一种新协议#xff0c;它实现了服务端与客户端的全双工通信#xff0c;建立在传输层#xff0c;tcp协议之上#xff0c;即浏览器与服务端需要先建立tcp协议#xff0c;再发送webSocket连接建立请求。webSocket的连接#xff1a;客户端发送请求信息它实现了服务端与客户端的全双工通信建立在传输层tcp协议之上即浏览器与服务端需要先建立tcp协议再发送webSocket连接建立请求。webSocket的连接客户端发送请求信息服务端接受到请求并返回相应的信息。连接建立。客户端发送http请求时通过 Upgrade:webSocket Connection:Upgrade 告知服务器需要建立的是webSocket连接并且还会传递webSocket版本号协议的字版本号原始地址主机地址, webSocket相互通信的Header很小大概只有2Bytes
SpringBoot结合WebSocket实现群发消息
一. 消息群发
1. 导入依赖
dependencygroupIdorg.springframework.boot/groupIdartifactIdspring-boot-starter-websocket/artifactId
/dependency
dependencygroupIdorg.projectlombok/groupIdartifactIdlombok/artifactId
/dependency2. 新建WebSocket配置类
Configuration
public class WebsocketConfiguration {Beanpublic ServerEndpointExporter serverEndpointExporter() {return new ServerEndpointExporter();}
}3. 新建WebSocket服务端
ServerEndpoint(/test)
Component
Slf4j
public class MyWebsocketServer {/*** 存放所有在线的客户端*/private static MapString, Session clients new ConcurrentHashMap();OnOpenpublic void onOpen(Session session) {log.info(有新的客户端连接了: {}, session.getId());//将新用户存入在线的组clients.put(session.getId(), session);}/*** 客户端关闭* param session session*/OnClosepublic void onClose(Session session) {log.info(有用户断开了, id为:{}, session.getId());//将掉线的用户移除在线的组里clients.remove(session.getId());}/*** 发生错误* param throwable e*/OnErrorpublic void onError(Throwable throwable) {throwable.printStackTrace();}/*** 收到客户端发来消息* param message 消息对象*/OnMessagepublic void onMessage(String message) {log.info(服务端收到客户端发来的消息: {}, message);this.sendAll(message);}/*** 群发消息* param message 消息内容*/private void sendAll(String message) {for (Map.EntryString, Session sessionEntry : clients.entrySet()) {sessionEntry.getValue().getAsyncRemote().sendText(message);}}
}4. 启动后客户端连接websocket 5. 客户端发送消息得到的响应和服务端的响应
客户端 服务端
SpringBoot结合WebSocket实现一对一发送消息
导入依赖
dependencygroupIdorg.springframework.boot/groupIdartifactIdspring-boot-starter-websocket/artifactId
/dependency
dependencygroupIdorg.projectlombok/groupIdartifactIdlombok/artifactId
/dependency
dependencygroupIdcom.google.code.gson/groupIdartifactIdgson/artifactId
/dependency新建Websocket配置类
Configuration
public class WebsocketConfiguration {Beanpublic ServerEndpointExporter serverEndpointExporter() {return new ServerEndpointExporter();}
}新建消息对象
Data
Builder
NoArgsConstructor
AllArgsConstructor
public class Message {private String userId;private String message;
}新建websocket服务
ServerEndpoint(/test-one)
Component
Slf4j
public class MyOneToOneServer {/*** 用于存放所有在线客户端*/private static MapString, Session clients new ConcurrentHashMap();private Gson gson new Gson();OnOpenpublic void onOpen(Session session) {log.info(有新的客户端上线: {}, session.getId());clients.put(session.getId(), session);}OnClosepublic void onClose(Session session) {String sessionId session.getId();log.info(有客户端离线: {}, sessionId);clients.remove(sessionId);}OnErrorpublic void onError(Session session, Throwable throwable) {throwable.printStackTrace();if (clients.get(session.getId()) ! null) {clients.remove(session.getId());}}OnMessagepublic void onMessage(String message) {log.info(收到客户端发来的消息: {}, message);this.sendTo(gson.fromJson(message, Message.class));}/*** 发送消息** param message 消息对象*/private void sendTo(Message message) {Session s clients.get(message.getUserId());if (s ! null) {try {s.getBasicRemote().sendText(message.getMessage());} catch (IOException e) {e.printStackTrace();}}}
}测试
上线两个客户端 使用其中一个客户端发送消息给另外一个只需要带上另外一个客户端的id 接收方客户端